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There are currently 3663 maps in the database.
There were 52319 comments posted and 3267 replays uploaded.
The average rating for all maps is -165,062.4 .
5 newest maps:
(4)wild force 1.65 (no_o
(4)Centre Point 0.03
(4)Reflect 1.0
5 newest replays:
NaeGongT vs WiCo`ge3salja on (3)Turbine 1.01
NaeGongT vs WiCo`ge3salja on (3)Turbine 1.01
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
MOTW 24, 200613 of June 2006 03:20 AM
Posted by:Arden(WoF)

It's been a while since we have last seen Antares in the MOTW thread, but he's back to claim his second MOTW. We take a break from the more common 128x128 maps to bring you: (2)Gravity by Antares. What sets this map apart from others is its compilement of many great concepts into one great map. The backdoor/mineral only expansion really stands out, as well as the unique low platform center. Due to the expansion layout and decorative flare, this map and its potential gameplay is certainly what one would consider "dynamic". With it's high appeal, and unique layout (2)Gravity is bound to provide us with some interesting matches.

*Note: You can also find this map in our newest Mappack

Download Melee Version *** Download OBS Version *** Show Us Your Replays
MOTW 23, 200607 of June 2006 08:55 AM
Posted by:panschk[FP]

This week's MOTW is a co-op from NastyMarine and Arden(WoF), two hungry young mappers from america. (2)Battle Grounds features HUGE main bases, which makes the natural expansion more exposed than on other cross-position 2-player maps. The way the natural can be attacked backdoor reminds me of Gaia.

Go to the map thread
BWMN mappack 2 finally released31 of May 2006 02:46 PM
Posted by:panschk[FP]
It took us much more time than expected, but now I am proud to finally announce the official release of the mappack #2. Some maps may have become "old" in the past weeks, but that does not make them worse.
I want to thank all mappers involved, and especially flothefreak for his incredible effort in making dozens of versions until we could call it "final", and noname for making the map pictures with our sexy BWMN-tag on them.
So here you get your 15 secounds of fame guys:

Included Maps:
Map [Author]
(2)Awoken Demons [flothefreak]
((2)Chimera [epidiOn]
(2)Construction [MillenniumArmy]
(2)Frozen Tundra [NastyMarine]
(2)Gravity [Antares]
(2)Path of Victory [Artanis]
(2)SilverSea2.0 [Mushu]
(2)Sleeping Sun Final [scoutWBF]
(2)Star Gates [Spitfire]
(4)Hocus Peakus [LGI aka InfectedMind]
(4)Home Of The Swarm [panschk + flothefreak]
(4)Old town [noname]
(4)Pallisade [trcc]
(4)Prelude of Light [Arden(WoF)]
(4)Space Lotus [Starparty]

Download BWMN Pack 2
MOTW 22, 200631 of May 2006 02:20 PM
Posted by:panschk[FP]

It was again a close fight between two maps, but at least both are from the same author, which makes it a bit easier to make the hard decision in the end for me. It became clear in the middle of the voting process that this would be JK)Valkyrion-week. Omega as well as Raptor got much love from our community, but only one of them can become MOTW this week. I counted the votes in the thread, and if I am not mistaken, it is (4)Omega which took the win, 6 votes to 5.

The Space map has a very open natural expansion, but offers zerg players a pretty big number of expansions to make up for it. The double gas expos at 3 and 9 add something special to the map. Congratulations to JK)Valkyrion.

Goto Map thread
MOTW 21, 200625 of May 2006 03:55 PM
Posted by:panschk[FP]
Never click on a link when you are writing a post :( Okay, so I start again ^^
Posted by Arden:

Not to be a MOTW hog, but I think it's clear that fort already has it, we're just waiting for the post.

The newspost is finally done, and it was worth the long waiting time: Fortitude by Arden(WoF) is already his fifth MOTW, and he got them all this year, which makes him the most successful mapper in 2006 for now. It is a pretty conventional 4 player jungle map with the lovely little details to catch our attention here and there. The 6 and 12 neutral expos use custom ramps, the bridges in the middle are extended, but the focus is still on gameplay. Actually the map reminds me of Starparty's Satterchasm and Listoric's Temple of Eden, and I'd say this is a good thing;)

Grab the melee version
Go to the map thread

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