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There are currently 3616 maps in the database.
There were 51976 comments posted and 3217 replays uploaded.
The average rating for all maps is -200,707.6 .
5 newest maps:
(2)Tempo 0.57
(2)Blindside0.54
(2)KingUnderTheMountain
(2)Berlin Wall 1.03
(2)League of Legends 1.4
5 newest replays:
Wondrous vs Computer on (8)FourLeaf-Clover
Gatack vs loveqqq on (2)Sorrow into Stream
Gatack vs Flashwudi on (2)Sorrow into Stream
vs on (2)Embryonic Rift(n)
Fry; RedW4rri0r; 2Dex vs on (8)Dome
MotW [16]19 of April 2006 09:25 PM
Posted by:flothefreak


This situation is similar to LGI and Darinas Feelings.
It is not the best thing to happen, but it must be done early enough, and I am the only one caring. So even if you do not like that move - I also could imagine a more beautiful decision - you have to give to me that I am doing the dirty work now. And this is the first time that I get something out of it.

I do not want to describe the struggle again, but I also will not pretend it was a child's play. Without much glory:

Map Of The Week 16/2006:
(2)Trench Warfare


It is a well tested and very interesting Map for 2 players in Space tileset. It is divded in two parts. The upper half of the battlefield is marked by the player's naturals and a large open field as connection. The bottom part of the map however is totally different. On the bottom, you find a maze made of platform and rusty-pit paths. This is where most of the neutral expos are located. The mentioned paths are connected in many places with the rest of the map so they provide a lot of tactics and dynamic gameplay. The heart of the map is an uncommon expansion which is divided in two. Afraid of your neighbour's minonly, you can just place your mainbuilding to "your" side of the mineralwall while still being able to get the gas easily. If you are bold, you can place another mainbuilding next to the first one so you are able to mine the other half of the expo as well. However, as long as you stay on "your side" of it, you're even safe from siegetanks - unless they're dropped to the rusty pit above this expo!

Enough of description. The map has proven to play very dynamically and smooth, with many battles taking place all over the map. From large fights in the open center, to drops onto the expos, harassing shuttles and mutalisks, vultures sneaking up and down mining the ramps and finally severe combats about the isle to get access to the gas geyser there - the gameplay is fast, aggressive and turns rapidly, from above to bottom, rust to space, top to bottom part and so on.

So, even under the current circumstances, I think this map is worth MOTW and I hope it will get you out there all playing and showing some bold moves!

You want to have this map? Get it HERE (melee) or HERE (obs).
Uploading replays is also possible, just click here.
11 comments
MotW [15]12 of April 2006 03:22 PM
Posted by:flothefreak


Do you like milk? Yes? And what about satan, do you like him as well? Cool! Then I got something for you!

Cunning Stunts by Spitfire


This map whose name was obviously created by a perverted dislexic, who accidentally switched the initials, is the renamed version of "satan and milk".
It offers a fast paced dynamic game from the beginning on due to the short distances. So rushing will be very attractive on this map, but it won't last long because of the many paths which aid avoiding battles - and favor hightechunits to take advantage of them. The map itself is created with love for the detail which leads to amazing shapes and terrain decoration. The awesome impementation of straight asphalt in a natural map without screwing it has to be emphasised here.
The expansion layout on the other hand pulls the gameplay away from the direct route to your opponent which will also make mid- to lategame interesting.

Spitfire managed to pull off a cool and fast map with a lot of potential and comfortable - while still original - gameplay. So we did not hesitate to clearly announce his map Cunning Stunts, former Satan And Milk being our MapOfTheWeek 15!

Mapthread --- Upload Replay
7187 comments
Theme Competition I08 of April 2006 02:29 PM
Posted by:flothefreak
It is time to return a favor. A few weeks ago, I launched my theme competition, demanding from the mappers of this site some maps: Maps, that represent The Last Glacier.
It took some time for me coming to a decision. At the moment I started with this contest, I was sure to solve my routerproblem in a few days with the help of a clanmate. Unfortunately, it did not work which is why I have to bring the decision so late.
Long story short, I can host games now which enabled me to play a few games on the submitted maps. Not too much, though because you have waited long enough for this newspost.
So, why did I start with "returning a favor"? You maybe guessed it. I managed to win twice Starparty's Random Map Competition, and now, I claim him the winner of Theme Competition I with this map...

(2)Trancendence


His map included the bold move of making a map "top to bottom" with the players spawning in quite uneven positions. Regarding this, he really went for the glacier-shape.
Unfortunately, he used lots of blocking buildings and outpost-structures, which made me doubt if making him the winner would be right. That almost screwed the concept of the Theme Competition. Almost.
I played a few games on Trancendence and it felt great. It was a lot of fun, his incredible sense of originality paid off and made the decision clear. The big minus of the neutral buildings and the outpost did not cost him the title - partly due to the lack of real competition.

So, Trancendence showed a cool, fresh and stylish gameplay. Together with the awesome look and the original employment of the top-to-bottom-criteria, SP was able to compensate the disturbing aspects of his map.
Starparty, congratulations! You are the one to decide the tilesets of my three upcoming maps. Post your will as comment into this newspost. I am really impressed, your originality paid off. Great job.

As promised, you hereby gain a not specified, but surely large amount of honor, glory and money (money not included):



Furthermore, we must not forget the hotties announced to be in the newspost:



flothefreak
8 comments
Map of the Week 1405 of April 2006 11:19 PM
Posted by:LGI



Well here am i... Standing in front of my PC and writting my own newspost for my own map Darina's Feelings. It's a little funny, but at least i can write whatever i want, because it's mine map :) . I am only sad, because i know that right now i am doing and i will do many gramer mistakes, because my English is bad, but that's another story...

So the new MotW on www.broodwarmaps.net is Darina's Feelings. The diffrence from my other maps is starting from the name to the whole map. I name most of my maps to some of my favourite psychedelic trance artist, but one day my lovely girlfriend ask me to make her a map with her name. And here is she:



My love :D

Ok now, and here is she again:



So about the map... I've tryed to make different gameplay on every position without making that big diffrences in balance. Anyway the balance is tuched on every kind of MU and start locations.

The horizontal line where the ramp is leading to the sunk ground is a little terran favouring, but the other path wich is going trought the center is enought open to crash the terran force with any race. Anyway i am thinking that most of the horizontal games in PvT MU will be something like in Lost Temple MU 12 o'clock Protoss and 3 o'clock Terran. On this situation terran have the location advantage and makes his push easyer then on the other locations, and most of the games Protoss is trying to expand faster on the other parts of the map. So i expect something like this on this map too, but the center open path is only a bonus for the protoss to reduse the situation when protoss will go on another location in late games.

The vertical and cross positions will be harder for terran players since their only path will be trough the open center.

Now if you look at the min only expands, you will see a gas station behind the minerals. I've put it for a 2v2 late games. Because the map have enought gas expands for 1v1 mode game, and in 2v2 mode gas is most needed in late games, so i hope it's a good idea.

Well this are the main things about the map. I am really happy with it, because i've made the good and comfortable feel in game. Just try it and you will se what i mean.

Here is the map topic, where you can find a melee version, an obs version and 11 good replays picked from over 30-40 games. But note that some of the replays are from older versions of the map.
17462 comments
Map of the Week {13}28 of March 2006 11:47 PM
Posted by:decafchicken
It is once again Monday and time for the next MotW post. Unfortunatly i just lied, and this week the MotW comes to you on Tuesday. This weeks winner is once more the fresh, new, exotic, sexy Arden(WoF) with his latest creation: Avalon(n).

With its gentle curves, elaborate design of bridges and terrain, and subtly unique expansion placement, we have decided to award it MotW after a long debate. Using cliffs with ramps and a new style of natural placement, this map will offer many fun and interesting games from beginning to end. All sorts of tactics from sneaking in backdoor, surprise proxy rushes, or the good ol' head on attack are viable on this map.



The obs and non obs versions of the map and comments section can be found here
11 comments

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