new account
list users
Map DB
Map Access
New map
Edit map

There are currently 3663 maps in the database.
There were 52319 comments posted and 3267 replays uploaded.
The average rating for all maps is -165,062.4 .
5 newest maps:
(4)wild force 1.65 (no_o
(4)Centre Point 0.03
(4)Reflect 1.0
5 newest replays:
NaeGongT vs WiCo`ge3salja on (3)Turbine 1.01
NaeGongT vs WiCo`ge3salja on (3)Turbine 1.01
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
Motw 2006.1725 of April 2006 10:17 PM
Posted by:panschk[FP]

It's time for the new Map of the week. Again, it's spitfire who takes the win. But it is the first time he does it with a four-player map.
The Artist is a a pretty standard 4-player map, that reminds me of Sattarchasm a lot. So while the concept is nothing special, the execution is still on a level not many mappers can reach.
To the mapthread Download melee

There is no observer version for this map yet though, I would really like to see Spitfire making one asap.
MotW [16]19 of April 2006 09:25 PM
Posted by:flothefreak

This situation is similar to LGI and Darinas Feelings.
It is not the best thing to happen, but it must be done early enough, and I am the only one caring. So even if you do not like that move - I also could imagine a more beautiful decision - you have to give to me that I am doing the dirty work now. And this is the first time that I get something out of it.

I do not want to describe the struggle again, but I also will not pretend it was a child's play. Without much glory:

Map Of The Week 16/2006:
(2)Trench Warfare

It is a well tested and very interesting Map for 2 players in Space tileset. It is divded in two parts. The upper half of the battlefield is marked by the player's naturals and a large open field as connection. The bottom part of the map however is totally different. On the bottom, you find a maze made of platform and rusty-pit paths. This is where most of the neutral expos are located. The mentioned paths are connected in many places with the rest of the map so they provide a lot of tactics and dynamic gameplay. The heart of the map is an uncommon expansion which is divided in two. Afraid of your neighbour's minonly, you can just place your mainbuilding to "your" side of the mineralwall while still being able to get the gas easily. If you are bold, you can place another mainbuilding next to the first one so you are able to mine the other half of the expo as well. However, as long as you stay on "your side" of it, you're even safe from siegetanks - unless they're dropped to the rusty pit above this expo!

Enough of description. The map has proven to play very dynamically and smooth, with many battles taking place all over the map. From large fights in the open center, to drops onto the expos, harassing shuttles and mutalisks, vultures sneaking up and down mining the ramps and finally severe combats about the isle to get access to the gas geyser there - the gameplay is fast, aggressive and turns rapidly, from above to bottom, rust to space, top to bottom part and so on.

So, even under the current circumstances, I think this map is worth MOTW and I hope it will get you out there all playing and showing some bold moves!

You want to have this map? Get it HERE (melee) or HERE (obs).
Uploading replays is also possible, just click here.
MotW [15]12 of April 2006 03:22 PM
Posted by:flothefreak

Do you like milk? Yes? And what about satan, do you like him as well? Cool! Then I got something for you!

Cunning Stunts by Spitfire

This map whose name was obviously created by a perverted dislexic, who accidentally switched the initials, is the renamed version of "satan and milk".
It offers a fast paced dynamic game from the beginning on due to the short distances. So rushing will be very attractive on this map, but it won't last long because of the many paths which aid avoiding battles - and favor hightechunits to take advantage of them. The map itself is created with love for the detail which leads to amazing shapes and terrain decoration. The awesome impementation of straight asphalt in a natural map without screwing it has to be emphasised here.
The expansion layout on the other hand pulls the gameplay away from the direct route to your opponent which will also make mid- to lategame interesting.

Spitfire managed to pull off a cool and fast map with a lot of potential and comfortable - while still original - gameplay. So we did not hesitate to clearly announce his map Cunning Stunts, former Satan And Milk being our MapOfTheWeek 15!

Mapthread --- Upload Replay
Theme Competition I08 of April 2006 02:29 PM
Posted by:flothefreak
It is time to return a favor. A few weeks ago, I launched my theme competition, demanding from the mappers of this site some maps: Maps, that represent The Last Glacier.
It took some time for me coming to a decision. At the moment I started with this contest, I was sure to solve my routerproblem in a few days with the help of a clanmate. Unfortunately, it did not work which is why I have to bring the decision so late.
Long story short, I can host games now which enabled me to play a few games on the submitted maps. Not too much, though because you have waited long enough for this newspost.
So, why did I start with "returning a favor"? You maybe guessed it. I managed to win twice Starparty's Random Map Competition, and now, I claim him the winner of Theme Competition I with this map...


His map included the bold move of making a map "top to bottom" with the players spawning in quite uneven positions. Regarding this, he really went for the glacier-shape.
Unfortunately, he used lots of blocking buildings and outpost-structures, which made me doubt if making him the winner would be right. That almost screwed the concept of the Theme Competition. Almost.
I played a few games on Trancendence and it felt great. It was a lot of fun, his incredible sense of originality paid off and made the decision clear. The big minus of the neutral buildings and the outpost did not cost him the title - partly due to the lack of real competition.

So, Trancendence showed a cool, fresh and stylish gameplay. Together with the awesome look and the original employment of the top-to-bottom-criteria, SP was able to compensate the disturbing aspects of his map.
Starparty, congratulations! You are the one to decide the tilesets of my three upcoming maps. Post your will as comment into this newspost. I am really impressed, your originality paid off. Great job.

As promised, you hereby gain a not specified, but surely large amount of honor, glory and money (money not included):

Furthermore, we must not forget the hotties announced to be in the newspost:

Map of the Week 1405 of April 2006 11:19 PM
Posted by:LGI

Well here am i... Standing in front of my PC and writting my own newspost for my own map Darina's Feelings. It's a little funny, but at least i can write whatever i want, because it's mine map :) . I am only sad, because i know that right now i am doing and i will do many gramer mistakes, because my English is bad, but that's another story...

So the new MotW on is Darina's Feelings. The diffrence from my other maps is starting from the name to the whole map. I name most of my maps to some of my favourite psychedelic trance artist, but one day my lovely girlfriend ask me to make her a map with her name. And here is she:

My love :D

Ok now, and here is she again:

So about the map... I've tryed to make different gameplay on every position without making that big diffrences in balance. Anyway the balance is tuched on every kind of MU and start locations.

The horizontal line where the ramp is leading to the sunk ground is a little terran favouring, but the other path wich is going trought the center is enought open to crash the terran force with any race. Anyway i am thinking that most of the horizontal games in PvT MU will be something like in Lost Temple MU 12 o'clock Protoss and 3 o'clock Terran. On this situation terran have the location advantage and makes his push easyer then on the other locations, and most of the games Protoss is trying to expand faster on the other parts of the map. So i expect something like this on this map too, but the center open path is only a bonus for the protoss to reduse the situation when protoss will go on another location in late games.

The vertical and cross positions will be harder for terran players since their only path will be trough the open center.

Now if you look at the min only expands, you will see a gas station behind the minerals. I've put it for a 2v2 late games. Because the map have enought gas expands for 1v1 mode game, and in 2v2 mode gas is most needed in late games, so i hope it's a good idea.

Well this are the main things about the map. I am really happy with it, because i've made the good and comfortable feel in game. Just try it and you will se what i mean.

Here is the map topic, where you can find a melee version, an obs version and 11 good replays picked from over 30-40 games. But note that some of the replays are from older versions of the map.

page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
random map
Newest updates:
  (3)Turbine 1.01
  (4)wild force 1.6..
  (4)Kiseyras 3.01
  (4)Centre Point 0..
  (3)Demonio Azul_2..
  (2)Desert Dweller..
  (4)BSLadeRunner 0..
  • month 2:
      (2)Eurydice 1.1
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • No Fo..(Minerals)
  • Edito..(Minerals)
  • Any g..(SvTv)
  • How I..(SvTv)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)