Ok guys, this is my first news post, so bare with me :)
This week's Map of the Week is Antares' Montsegur. This is a well made experimental map. It's main experimental factor is that the natural expansion is on a cliff across a valley from the main base. This is unlike other maps also in that that canyon between the main and nat is rocky, unbuildable. So a zerg cannot as easily 3hatch to defend both main and nat. The main and nat cliff have a ramp choke, and the nat has another wide entrance. Now you might see that as ungodly unfair for zerg, but next to the main's ramp is a geyser with 2500 gas (half the normal amount) to make up for that. Not only that there is an island of sorts which can be reached by mining out the 56 mineral wall seperating it from the main, and the three 8 mineral each blocks inside the expo to prevent terran from landing a command center there for an easily takeable island which the other races couldn't take. Of course all races could lift some units over this mineral wall, mine it out, and obtain a nice island expo near the main, but that's up to them.
This map is decorated very well and makes good (and liberal) use of special ramps you cannot make in staredit, the default map editor. There are good inverted ramps here, as well as a nicely blended large jungle ramp (let's hope he blended it well, or our units could be hit from high ground on a visually lower spot :O ) The center expansion is on highground, with the dirt behind it on low ground (=not as much pwnage from behind). The map has many other nice features, but you will have to find those out on your own.
Antares gives some historical background on the map name in the thread: "As fry mentioned above, it is the title of an iron maiden song (which i really like :P), but the origin of the mapname was a bit different. I like medieval and i learned a lot about its life. In the 12th century in south-france (provence, languedoc, gascogne) a new catholic neologism appeared. They want to purify the church and return to the basics of christianity. They were the katars. As this neologism spread fast in the mediterraneum in 1208 AD the pope designated this heresy and start a crusade on them. The then French kings were trying to get a real power in france, because they lack of it. Philippe Agosta (oh idk international name) and the other French kings used this situation to crush the power of the south and claim the heretics' lands. And this is exactly what happened. So the katars were destroyed, the neologism was banned and abandoned. Their last castle was Montségur, which was under siege for a whole year. There was no surrender, they didnt give up their belief. When the katars finally fell, all of them were executed in a brutal way. So Montségur became the symbol of devotion and insistence" (Antares).
Tonight the first BWMN tournament using my new gosu script took place in op BWMN on europe. The big favorite lnept did not show up, and some players were late, but in the end we managed to play an almost complete bracket.
JK)Valkyrion's (2)Vengeance Rivers gets the MotW title this week! This map has been around awhile and recently has been in the Map of the Week competition for four straight weeks and many times before :P. It finally gets in the lime light this week!
The map has a basic main/nat set-up but has a good variety around the map offering good strategical points to get the edge over your opponent. Nice layout, nice decoration, good concept; good execution gets the spot at MotW
This week's Map of the Week winner is (4)Azure Pasture by boongee!
The map has a very unique layout, sure to play well, especially for 2v2 games. In my opinion it seems the distances make it feel like a team oriented map. With the 2 gas mains, min only nat, to promote some new/unconventional strategies, and an unique layout (which is done nicely), it is an awesome addition to the MOTW list in our database.
This week was the start of the new voting system, and though some were troubled with the decision and the mechanics, the new MOTW must be posted!
MOTW.38 is (4)Illusion, by flothefreak, a well executed map that is sure to be fun and have a good flow in-game. An interesting concept is the macroish main/nat layout; it feels almost necessary to FE. Other than that, the map doesn't have any experimental features, but is well enough to gain the MOTW title!